(Updated on December 12, 2023)
Publications
Bong, J., Cho, K., Liu, Z., & He, D. (2023). A dual-process motivation mediation model to explain female high school students’ cognitive engagement and disengagement in emergency remote teaching and online learning in South Korea. British Journal of Educational Technology, 1-21. https://doi.org/10.1111/bjet.13415 [download]
Liu, Z., & Fulwider, G. C (in press). Balancing granularity and context in designing evidence models for stealth assessment: A case of pause distribution in digital game-based learning environment. In M. P. McCreery, & S. K., Krach (Eds.), Games as Stealth Assessments (pp. 101-124). IGI Global. https://doi-org/10.4018/979-8-3693-0568-3.ch005 [download]
Liu, Z., & Moon, J. (2023). A framework for applying sequential data analytics to design personalized digital game-based learning for computing education. Educational Technology & Society 26(2), 181-197. https://doi.org/10.30191/ETS.202304_26(2).0013 [download]
Shute, V. J., Fulwider, G. C., Liu, Z., & Rahimi, S. (2023). Machine learning. In R. Tierney, F. Rizvi, & K. Ercikan (Eds.), International Encyclopedia of Education (4th ed., Vol. 6, pp.83-91). Elsevier Publishers. https://doi.org/10.1016/B978-0-12-818630-5.14013-8 [download]
Bainbridge, K., Shute, V., Rahimi, S., Liu, Z., Slater, S., Baker, R. S., & D’Mello, S. K. (2022). Does embedding learning supports enhance transfer during game-based learning?. Learning and Instruction, 77, 1-11. https://doi.org/10.1016/j.learninstruc.2021.101547 [download]
Bong, J., & Liu, Z. (2022). Media usage behaviors of learners in OODE. In O. Zawacki-Richter, & I. Jung (Eds.), Handbook of Open, Distance and Digital Education (pp. 1-20). Springer. https://doi.org/10.1007/978-981-19-0351-9_54-1 [download]
Liu, Z., & Jeong, A. C. (2022). Connecting learning and playing: The effects of in-game cognitive supports on the development and transfer of computational thinking skills. Educational Technology Research and Development, 70, 1867-1891. https://doi.org/10.1007/s11423-022-10145-5 [download]
Smith, G., Fulwider, C., Liu, Z., Lu, X., Shute, V. J., & Li, J. (2022). Examining Students’ Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game. International Journal of Game-Based Learning, 12(1), 1-17. https://doi.org/10.4018/ijgbl.294013 [download]
Dennen, V. P., Bagdy, L., Arslan, O., Liu, Z., & Choi, H. (2021). Supporting new online instructors and engaging remote learners during COVID-19: A distributed team-based approach. Journal of Research on Technology in Education, 54(sup 1), 1-21. https://doi.org/10.1080/15391523.2021.1924093 [download]
Shute, V. J., Rahimi S., Smith, G., Ke, F., Almond, R., Dai, C, Kuba, R., Liu, Z., Yang, X., & Sun, C. (2021). Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity, and learning supports in Physics Playground. Journal of Computer-Assisted Learning, 37(1), 127-141. https://doi.org/10.1111/jcal.12473 [download]
Shute, V. J., Smith, G., Kuba, R., Dai, C., Rahimi, S., Liu, Z., & Almond, R. G. (2021). The design, development, and testing of learning supports for the physics playground game. International Journal of Artificial Intelligence in Education, 31, 357-379. https://doi.org/10.1007/s40593-020-00196-1 [download]
Tlili, A., Chang, M., Moon, J., Liu, Z., Burgos, Chen, N., & Kinshuk. (2021). Literature review of empirical studies on learning analytics in educational games: From 2010 to 2018. International Journal of Interactive Multimedia and Artificial Intelligence, 7(2), 250-261. http://dx.doi.org/10.9781/ijimai.2021.03.003 [download]
Liu, Z. (2020). Connecting learning and playing: The effects of in-game cognitive supports on the development and transfer of computational thinking (Publication No. AAI28001100) [Doctoral dissertation, Florida State University]. ProQuest Dissertations and Theses Global.
Liu, Z., Moon, J., Kim, B., & Dai, C. (2020). Integrating adaptivity to educational games: A combination of bibliometric analysis and meta-analysis review. Educational Technology Research and Development, 68(4), 1931-1959. https://doi.org/10.1007/s11423-020-09791-4 [download]
Moon, J., & Liu, Z. (2019). Rich representations for analyzing learning trajectories: Systematic review on sequential-data analytics in game-based learning research. In A, Tlili., & M, Chang. (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (pp. 27-53). Springer. https://doi.org/10.1007/978-981-32-9335-9_2 [download]
Jeong, A., & Liu, Z. (2017). The effects of prior beliefs on student interactions in online debates. TechTrends, 61(2), 115-120. https://doi.org/10.1007/s11528-016-0133-5 [download]
Lin, X., Hu, X., Hu, Q., & Liu, Z. (2016). A social network analysis of teaching and research collaboration in a teachers’ virtual learning community. British Journal of Educational Technology, 47(2), 302-319. https://doi.org/10.1111/bjet.12234 [download]
Publications under review
Liu, Z., Gearty, Z., Richard, E., Orrill, C, H., Kayumova, S., & Balasubramanian, R. (under review). Bringing Computational Thinking into Classrooms: A Systematic Review on Supporting Teachers in Integrating Computational Thinking into K-12 Classrooms. The Journal of Research Technology in Education.
Refereed Conferences
Liu, Z., Zhang, Y., & Chang, Z. (2023). Measuring computational thinking through modeling problem-solving processes in game-based learning [Roundtable]. 2023 American Educational Research Association Annual Meeting, Chicago, IL, United States.
Fulwider, C., Liu, Z., Smith, G. L., & Shute, V. J. (2023). Tackling wheel-spinning: The complex task of measuring persistence in learning games [Poster presentation]. 2023 American Educational Research Association Annual Meeting, Chicago, IL, United States.
Dai, C., Ke, F., Pan, Y., Moon, J., & Liu, Z. (2023). A meta-analysis on the effects of using artificial intelligence-powered virtual agents in simulation-based learning [Paper presentation]. 2023 American Educational Research Association Annual Meeting, Chicago, IL, United States.
Kayumova, S., Asif, A. D., Richard, E., Orrill, C. H., Liu, Z., Gearty, Z., Thapa, R., Tasnim, N., & Balasubramanian, R. (2023). Exploring elementary teachers’ eagerness and reluctance to integrating computational thinking [Roundtable]. 2023 American Educational Research Association Annual Meeting, Chicago, IL, United States.
Liu, Z., Gearty, Z., Richard, R., Orrill, H, C., Kayumova, S., Balasubramanian, R. (2022). Computational thinking into K-12 classrooms: Experiences and challenges from professional learning experiences. In C. Chinn, E. Tan, C. Chan & Y. Kali (Eds.), Proceedings of the 16th International Conference of the Learning Sciences – ICLS 2022 (pp. 2100-2101). International Society of the Learning Sciences. https://2022.isls.org/proceedings/
Smith, G. L., Emohovich, B., Moon, J., Xu, X., Liu, Z., & Dennen, V, P. (2022). Digital learning games and interactive learning environments: Impacting student learning across disciplines and contexts [Pannel discussion]. 2022 Association of Educational Communications and Technology International Convention, Las Vegas, NV, United States.
Choi, H., Bong, J., & Liu, Z. (2022). How do conference participants engage in online discourse at Twitter conference? A multiple case study [Poster presentation]. 2022 Association of Educational Communications and Technology International Convention, Las Vegas, NV, United States.
Liu, Z. (2022). Design and development of auto-assessment for networked knowledge construction through natural language processing models [Conference session]. 2022 Association of Educational Communications and Technology International Convention, Las Vegas, NV, United States.
Choi, H., Liu, Z., & Bong, J. (2021). Examining Twitter conference participants and their PLN activities from social networking to networked knowledge activities [Conference session]. 2021 Association of Educational Communications and Technology International Convention, Chicago, IL, United States.
Bong, J., Liu, Z., Jung, D., & He, D. (2021). How teachers’ instructional design decisions impact student engagement during COVID-19 [Conference session]. 2021 Association of Educational Communications and Technology International Convention, Chicago, IL, United States.
Fulwider, C., Liu, Z., Smith, G. L., & Shute, V. J. (2021). A new age of non-cognitives: Measuring persistence in game-based learning using Bayesian exploratory factor analysis [Conference session]. 2021 Association of Educational Communications and Technology International Convention, Chicago, IL, United States.
Liu, Z. & Moon, J. (2021). Investigating Children’s Problem-Solving Patterns in Digital Game-Based Learning for Computational Thinking Development. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences – ICLS 2021 (pp. 949-950). Bochum, Germany: International Society of the Learning Sciences. https://doi.dx.org/10.22318/icls2021.949
Bong, J., Liu, Z., Jung, D., & He, D. (2021). Exploring the factors influencing high school teachers’ instructional design decisions in South Korea using activity systems analysis [Poster presentation]. 2021 American Educational Research Association Annual Meeting.
Almond, R., Li, J., Liu, Z., Rahimi, S., Tingir, S., Sun, C., (2021). Reliability and validity of Physics Playground [Roundtable]. 2021 American Educational Research Association Annual Meeting.
Liu, Z., (2020). Integrating supports with problem-solving in digital game-based learning environment: A design and development case [Conference session]. 2020 Association of Educational Communications and Technology International Convention.
Liu, Z., Choi, H., & Bong, J. (2020). Using topic modeling to explore online discourse at a Twitter conference backchannel [Conference session]. 2020 Association of Educational Communications and Technology International Convention.
Dai, C., Shute, V. J., Smith, G., Liu, Z., Kuba, R., & Rahimi, S. (2020). Fostering game-based physics learning through game design features [Conference session]. 2020 Association of Educational Communications and Technology conference International Convention.
Smith, G., Fulwider, C., Liu, Z., Li, J., Lu, X., Shute, V. J., & Rahimi, S. (2020). The impact of student perceived competence and gender on learning and performance in a physics-based learning game [Conference session]. 2020 Association of Educational Communications and Technology International Convention.
Liu, Z., & Li, J. (2020). Modeling and understanding students’ problem-solving behavior in game-based learning experience: A case study [Paper presentation]. 2020 American Educational Research Association Annual Meeting, San Francisco, CA, United States.
Liu, Z., & Dai, Z. (2020). Meta-analysis of effect of metacognitive supports in digital game-based learning environment [Poster presentation]. 2020 American Educational Research Association Annual Meeting, San Francisco, CA, United States.
Dai, Z., Liu, Z., & Becker, J. B. (2020). Effects of questioning on critical thinking skills for online learners: A meta-analysis [Poster presentation]. 2020 American Educational Research Association Annual Meeting, San Francisco, CA, United States.
Liu, Z. (2019). Moving from gameplay to learning: Exploring learners’ problem-solving behavior, in-game performance and transfer of learning in a digital game-based learning environment [Conference session]. 2019 Association of Educational Communications and Technology International Convention. Las Vegas, NV, United States.
Liu, Z., Smith, G., & Ke, F. (2019). Designing game-based learning experience: Game level design and testing in physics playground [Poster presentation]. 2019 American Educational Research Association Annual Meeting. Toronto, ON, Canada.
Ke, F., Smith, G., & Liu, Z. (2019). Envisioning, creating, and refining in-game learning supports for conceptual physics understanding [Poster presentation]. 2019 American Educational Research Association Annual Meeting. Toronto, ON, Canada.
Liu, Z., Smith, G., (2018). The impact of in-game support on learning: a pilot test for physics playground [Poster presentation]. 2018 Florida Education Research Association Conference. Tampa, FL, United States.
Tingir, S., Almond, R., & Liu, Z. (2018). Physics playground scoring and activity selection algorithms [Poster presentation]. 2018 Florida Education Research Association Conference. Tampa, FL, United States.
Liu, Z. (2018). Learning beyond the playing: An experimental study on learning transfer in game-based learning [Conference session]. 2018 Association of Educational Communications and Technology International Convention. Kansas City, MO, United States.
Liu, Z. (2017). Social network analysis in collaborative knowledge construction (SNACK): An online discussion visualizing tool [Technology showcase]. 2017 Association of Educational Communications and Technology International Convention. Jacksonville, FL, United States.
Liu, Z. (2016). The rich get richer: A dynamic network analysis of preferential attachment in online asynchronous discussion [Conference session]. 2016 Association of Educational Communications and Technology International Convention. Las Vegas, NV, United States.
Liu, Z. (2015). How to be a successful online learner: Literature review on factors of successful online learning from learners’ perspectives [Conference session]. 2015 Association of Educational Communications and Technology International Convention. Indianapolis, IN, United States.
Liu, Z. & Huang, Y. (2015). Nihao Chinese: A mobile assisted language learning application [Conference session]. 2015 Association of Educational Communications and Technology International Convention. Indianapolis, IN, United States.
Huang, Y. & Liu, Z. (2015). Ideas for Chinese mobile applications: The effects of radical-based structure and question-based content on Chinese character recognition [Conference session]. 2015 Association of Educational Communications and Technology International Convention. Indianapolis, IN, United States.
Jeong, A. C. & Liu, Z. (2015). The effects of prior beliefs on student interactions in online debates [Conference session]. 2015 Association of Educational Communications and Technology International Convention. Indianapolis, IN, United States.